Sunday, November 27, 2016

Caster Prestige Archetypes - Sample Cyphermage



Slurifian (CR ½; XP 200)
Male zif cyphermage 1
N Medium aberration
Init +0; Senses darkvision 60 ft.; Perception +2
Defense
AC 9, touch 9, flat-footed 9
(-1 Dex)
hp 8 (1d6+2)
Fort +2, Ref -1, Will +4
Defensive Abilities forewarned, protective shell
Offense
Speed 20 ft.
Melee quarterstaff -1 (1d6-1)
Spell-Like Abilities (CL 1st; concentration +2)
   Constant—detect magic
Spells Prepared (CL 1st; concentration +4)
   1stcomprehend languagesS, mage armor, true strikeS
   0th (at will)—detect magic, detect poison, read magic
School Divination (foresight); Opposition Enchantment, Illusion
Statistics
Str 8, Dex 8, Con 14, Int 17, Wis 14, Cha 13
Base Atk +0; CMB -1; CMD 8 (12 vs. bull rush, trip)
Skills Acrobatics -1 (-8 to jump), Appraise +7, Climb +3, Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (planes) +7, Profession (librarian) +6, Use Magic Device +5; Racial Modifiers -4 Acrobatics to jump, +4 Climb, +1 Knowledge skill/level
SQ cypher magic, cypher lore (defensive scrollcaster), cypher pool (3 points), odd anatomy, prescience (6/day), sucker foot
Languages Common, Zif
Combat Gear scroll of hydraulic push, scroll of magic missile; Gear quarterstaff, ink (green), paper (5 sheets), scroll case, spellbook, spell component pouch; Coins 5 gp
 
Cyphers and How to Read Them (Level 1 Cyphermage)
This book contains oversized pages that unfold as the book opens, creating large intricate sections of confusing arcane writing. Many of the spells are written so that they are only decipherable when folded over and cross-reference on multiple pages.
Pages Used X/100
Protection Encoded [Spellcraft (DC 14) to prepare 1st level spells from this tome.]
Value 185 gp
Spells
1stcompound languages, detect secret doors, detect undead, mage armor, identify, true strike
0thacid splash, arcane mark, bleed, dancing lights, detect magic, detect poison, disrupt undead, flare, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue

Slurifian is a low-ranking librarian who works in Towertown in Calopia, the Land of Heroes. It is Slurifian's job to catalog and translate pre-Calling texts. Many of the recent tomes from his races ancestral home the Barony of Tuthon make mention of Outer Gods and Great Old Ones that were worshipped long before the rise of the Elemental Lords. The prophecies contained within about the Old One's return when the stars are right is, to his mind both nonsense and above his pay grade. Still, of late his dreams have seemed haunted by dark, winged, faceless shapes. 

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