Sunday, November 27, 2016

Caster Prestige Archetypes - Sample Cyphermage

Slurifian (CR ½; XP 200)
Male zif cyphermage 1
N Medium aberration
Init +0; Senses darkvision 60 ft.; Perception +2
AC 9, touch 9, flat-footed 9
(-1 Dex)
hp 8 (1d6+2)
Fort +2, Ref -1, Will +4
Defensive Abilities forewarned, protective shell
Speed 20 ft.
Melee quarterstaff -1 (1d6-1)
Spell-Like Abilities (CL 1st; concentration +2)
   Constant—detect magic
Spells Prepared (CL 1st; concentration +4)
   1stcomprehend languagesS, mage armor, true strikeS
   0th (at will)—detect magic, detect poison, read magic
School Divination (foresight); Opposition Enchantment, Illusion
Str 8, Dex 8, Con 14, Int 17, Wis 14, Cha 13
Base Atk +0; CMB -1; CMD 8 (12 vs. bull rush, trip)
Skills Acrobatics -1 (-8 to jump), Appraise +7, Climb +3, Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (planes) +7, Profession (librarian) +6, Use Magic Device +5; Racial Modifiers -4 Acrobatics to jump, +4 Climb, +1 Knowledge skill/level
SQ cypher magic, cypher lore (defensive scrollcaster), cypher pool (3 points), odd anatomy, prescience (6/day), sucker foot
Languages Common, Zif
Combat Gear scroll of hydraulic push, scroll of magic missile; Gear quarterstaff, ink (green), paper (5 sheets), scroll case, spellbook, spell component pouch; Coins 5 gp
Cyphers and How to Read Them (Level 1 Cyphermage)
This book contains oversized pages that unfold as the book opens, creating large intricate sections of confusing arcane writing. Many of the spells are written so that they are only decipherable when folded over and cross-reference on multiple pages.
Pages Used X/100
Protection Encoded [Spellcraft (DC 14) to prepare 1st level spells from this tome.]
Value 185 gp
1stcompound languages, detect secret doors, detect undead, mage armor, identify, true strike
0thacid splash, arcane mark, bleed, dancing lights, detect magic, detect poison, disrupt undead, flare, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue

Slurifian is a low-ranking librarian who works in Towertown in Calopia, the Land of Heroes. It is Slurifian's job to catalog and translate pre-Calling texts. Many of the recent tomes from his races ancestral home the Barony of Tuthon make mention of Outer Gods and Great Old Ones that were worshipped long before the rise of the Elemental Lords. The prophecies contained within about the Old One's return when the stars are right is, to his mind both nonsense and above his pay grade. Still, of late his dreams have seemed haunted by dark, winged, faceless shapes. 

Thursday, November 24, 2016

And lo, on the 24th of November there came errata!

The following errata applies to Legendary Classes: Covenant Magic.
·      Replace all instances of the class name “medium” with the name “covenant mage”.
·      p. 4, Spell-Like Abilities: Add the following text: “Upon reaching 4th level, and at every even-numbered covenant mage level after that (6th, 8th, and so on), a covenant mage can choose to learn a new spell in place of one she already knows. In effect, the covenant mage loses the old spell in exchange for the new one. Te new spell’s level must be the same as that of the spell being exchanged. A covenant mage may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level.
“Spells cast with a duration of 'permanent until triggered' count as a copy of the spell in that casting another ends any ongoing dormant ones. Covenant mage spell-like abilities that heal hit points or remove conditions can successfully affect any one target only once per day.”
·      p. 11, Spirit Guide: Replace the last sentence with the following: “At 4th level and every three levels thereafter, the competence bonus granted by the spirit’s guidance increases by 1 when applied to any attack roll, saving throw, or skill check against one or more fey, outsiders, or undead, to a maximum of a +7 total bonus at 19th level. If the covenant mage has a spirit guide from another class (such as rage prophet or dervish), add those levels together to determine her effective covenant mage level for this purpose. Some spirit boons require a covenant mage to send her spirit guide away for a time. If the covenant mage enters a trance while her spirit guide is absent, it does not grant her its guidance until it returns, at which time it grants her its guidance immediately if she is still in a trance.”
·      p. 7, Malicious Limb: Add the following text: “This shaken condition is not cumulative with any other fear effect.”
·      p. 10, Terrifying Gaze: Delete the text “that successfully saves”.
·      p. 14, Diabolical Influence: Change “see in darkness” to “eyes of the void”.
·      p. 18, Transformative Influence: Add: “Note: When a covenant mage with this influence reaches 9th level, the gift of glory I trance covenant is replaced with another face as their least trance covenant. When a covenant mage with this influence reaches 13th level, the superhuman perfection I trance covenant is replaced with superior mind I as their major trance covenant.”
·      p. 19, Covenant Mage Spell List: Delete bless as a 1st-level spell and add it as a 2nd-level spell.
·      p. 19, Covenant Mage Spell List: Delete expeditious retreat as a 1st-level spell and add it as a 2nd-level spell.
·      p. 19, Covenant Mage Spell List: Delete miserable pity and rage as 2nd-level spells.
·      p. 20, Covenant Mage Spell List: Add miserable pity and rage as 3rd-level spells.
·      p. 20, Covenant Mage Spell List: Delete blink as a 3rd-level spell and add it as a 4th-level spell.
·      p. 20, Covenant Mage Spell List: Delete good hope as a 3rd-level spell and add it as a 4th-level spell.
·      p. 20, Covenant Mage Spell List: Delete hellmouth lash as a 4th-level spell and add it as a 5th-level spell.
·      p. 19-20: Covenant Mage Spell List: Add the following spells to the covenant mage spell list at the indicated levels. The spells come from Pathfinder RPG Monster Codex (MC), Pathfinder RPG Occult Adventures (OA), Pathfinder RPG Ultimate Intrigue (UI), and Pathfinder RPG Horror Adventures (HA):
0-Level Covenant Mage Spells—Detect psychic significanceOA, grave wordsOA.
1st-Level Covenant Mage Spells—Auditory hallucinationUI, barbed chainHA, bloodbathHA, charge objectOA, conditional favorUI, cultural adaptationUI, decrepit disguiseOA, demand offeringOA, discern next of kinACG, disguise weaponACG, fabricate disguiseUI, grasping corpseHA, hedging weaponsHA, heightened awarenessACG, invisibility alarmACG, line in the sandACG, memorize pageACG, mindlinkOA, mind thrust IOA, paranoiaOA, psychic readingOA, quintessenceOA, sundering shardsACG, telempathic projectionOA, thunderstompACG.
2nd-Level Covenant Mage Spells—AbsurdityHA, air stepACG, amplify stenchMC, animal purpose trainingACG, anonymous interactionACG, anticipate thoughtsOA, apport objectOA, aversionOA, babbleOA, boneshakerHA, buoyancyACG, calm spiritOA, catatoniaOA, codespeakUI, control verminMC, detect anxietiesUI, detect desiresUI, detect magic (greater)UI, detect mindscapeOA, dress corpseUI, enshroud thoughtsOA, false beliefUI, flickering lightsHA, focused scrutinyACG, ghost whipOA, hidden presenceUI, id insinuation IOA, inflict painOA, instigate psychic duelOA, investigative mindACG, life pactACG, magic boulderMC, mental blockOA, mind thrust IIOA, mirror hideawayACG, object readingOA, object possession (lesser)OA, oneiric horrorOA, open bookUI, purge spiritOA, sense fearHA, sense madnessHA, stunning barrierACG, voluminous vocabularyUI.
3rd-Level Covenant Mage Spells—Adjustable disguiseACG, analyze auraOA, appearance of lifeHA, apport animalOA, audiovisual hallucinationUI, aura of cannibalismMC, aura sightACG, borrow corruptionHA, burst of adrenalineOA, burst of insightOA, condensed etherOA, contingent actionACG, damnationHA, demanding messageUI, disable constructACG, ectoplasmic snareOA, ego whip IOA, enchantment foilACG, ethereal fistsOA, extreme flexibilityACG, false futureUI, festerAPG, flesh puppetHA, id insinuation IIOA, isolateMC, matchmakerUI, mental barrier IOA, meticulous matchUI, mindlocked messengerACG, mindscape doorOA, oneiric horror (greater)OA, pack empathyUI, phantasmal afflictionUI, pierce disguiseACG, placebo effectOA , riding possessionOA, screaming flamesHA, sealed lifeOA, selective alarmUI, sessile spiritOA, sleepwalking suggestionHA, speak with hauntACG, spellcrash (lesser)ACG, synaptic pulseOA, synaptic scrambleOA, telekinetic maneuverOA, thaumaturgic circleOA, they knowUI, thought shield IOA, thunderstomp (greater)ACG, trade itemsUI, transfer regenerationMC, triggered suggestionACG, unliving rageACG, urban stepUI.
4th-Level Covenant Mage Spells—Anti-incorporeal shellACG, aura alterationOA, ban corruptionHA, charm person (mass)UI, compelling rantHA, conditional curseUI, conjuration foilUI, contagious zealOA, curse of the outcastUI, dreadscapeHA, ego whip IIOA, entrap spiritOA, erase impressionsOA, ethereal envelopeOA, etheric shardsOA, expel spirits*, feast on fearACG, flesh puppet hordeHA, flesh wallHA, glimpse of truthUI, globe of invulnerability (lesser), ghost brandUI, hollow heroismUI, holy smite, hunger for fleshHA, hypercognitionOA, id insinuation IIIOA, impossible anglesHA, mad sultan's melodyHA, mantle of calmACG, mental barrier IIOA, mind probeOA , mind swapOA, mind thrust IIIOA, mindwipeOA, mirror transportACG, object possessionOA, phantasmal asphyxiationHA, pessimismHA, possessionOA, spellstealMC, stunning barrier (greater)ACG, telepathyOA, thoughtsenseOA, thought shield IIOA, trace teleportUI, vile dog transformationHA, wall of blindness/deafnessACG.
5th-Level Covenant Mage Spells—Blood tiesHA, charnel houseHA, create mindscapeOA, crime waveUI, decapitateHA, ego whip IIIOA, ethereal envelopmentOA, foster hatredOA, id insinuation IVOA, incorporeal chainsOA, inflict pain (mass)OA, intellect fortress IOA, locate gateHA, mage's decreeUI, mental barrier IIIOA, mind thrust IVOA, object possession (greater)OA, phantasmal putrefactionHA, phobiaHA, planeslayer's callACG, pox of rumorsUI, primal regressionOA, psychic crush IOA, remote viewingOA, repress memoryOA, spellcrashACG, spirit-bound bladeOA, synaptic pulse (greater)OA, thought shield IIIOA, wall of ectoplasmOA, wither limbHA.
6th-Level Covenant Mage Spells—Alleviate corruptionHA, cruel jauntHA, demanding message (mass)UI, dream councilOA, dream scanOA, dust wardMC, ectoplasmic eruptionOA, ego whip IVOA, false vision (greater)UI, intellect fortress IIOA, mental barrier IVOA, mind thrust VOA, night terrorsHA, possession (greater)OA, psychic crush IIOA, sealed life (greater)OA, telekinetic stormOA, thought shield IVOA, tower of iron will IOA, triggered hallucinationUI, unshakable zealOA, withdraw afflictionOA.
·      p. 21-22: Favored Class Bonuses: Change all favored class benefits that would grant part of a spirit boon to grant 1/6 a spirit boon.
·      p. 21-22: Favored Class Bonuses: Change all favored class benefits that would grant one language to instead grant two languages.
·      p. 25, Covenant Mages and Covenants: Characters with trance covenants can use any of their statistics in place of a patron's on any covenants, whichever are most advantageous, during a trance.
·      p. 29, Cloak of Smoke: Delete the word “free” and replace it with “swift”. Add the following text: “Anyone who makes a saving throw against the choking effect, successfully or not, becomes immune to the choking effect for 24 hours. You can suppress or reactivate the cloak of smoke as a swift action.”
·      p. 33, False Friend: Delete the table. Delete the text “As a standard action, it can produce the effects of any illusion from the following list indicated for your patron’s number of Hit Dice or fewer as a spell-like ability” and replace it with the following: “As a standard action, it can produce hallucinatory terrain, major image, shadow conjuration, or shadow evocation as 4th-level spell-like abilities (DC 14 + patron's Charisma modifier). If the patron has 20 or more Hit Dice, the false friend can also produce mirage arcana or seeming and treats its abilities as 5th-level spell-like abilities (DC 15 + patron's Charisma modifier).”
·      p. 33, Frightful Violence: Delete the text “stacks with itself and” and replace it with “is a mind-affecting fear effect that”. It does not stack with itself.
·      p. 36, Mind-Snaring Gaze: Add the following text: "You cannot concentrate your gaze on the same target again for 24 hours."
·      p. 41, Stunning Voice: Delete the text “Those who succeed on the saving throw are immune to this effect for one day.” and replace it with “Those who roll a saving throw, successful or not, are immune to this effect for 1 day.”

The following errata applies to Legendary Classes: More Covenant Magic.
·         Replace all instances of “medium” referring to the class with “covenant mage”
·         p. 2, Abyssal Hordes Influence Trance Spell-like Ability: Replace symbol of strife with symbol of insanity.
·      p. 4, Dark Tapestry Influence Trance Spell-like Ability: Replace symbol of insanity with orb of the void and polar midnight with symbol of insanity.
·      p. 5, Deathly Fear Influence Trance Spell-like Ability: Replace symbol of fear with eyebite and repulsion with symbol of fear.
·      p. 8, Time Influence Trance Spell-like Ability: Replace teleport with symbol of slowing; replace symbol of slowing with greater teleport (self plus 50 lbs. only); temporal stasis needs "(ends any ongoing instance when used)"
·      p. 9, Walking Dead Influence Trance Spell-like Ability: Replace symbol of death with undead anatomy IV.
·      p. 18, Spirit Sage, Spirit Guide: Delete the last sentence.
·      p. 19, Seance: Delete “-2” and delete the last sentence.
·      p. 21, Azata's Gaze: Add the following text: “Multiple failed saving throws prolongs the duration but does not worsen the fear condition.”
·      p. 25, Goblin covenant mage: change “expeditious retreat” to “longstrider”
·      p. 26, Dwarf covenant mage: change “bless” to “wrath”
·      p. 27, Sea hag covenant mage: change “cloak of protection +1” to “cloak of resistance +1”
·      p. 28, Unicorn hex covenant mage: change “expeditious retreat” to “adjuring step”
·      p. 28-29, Hobgoblin covenant mage: In its spell-like abilities, change “expeditious retreat” to “longstrider”. Change its CMD to 23.
·      p. 29, Trance warrior: Delete the DR entry.
·      p. 29, Elf covenant mage: change “expeditious retreat” to “longstrider”, change “blink” to “ablative barrier”, and change “bless” to “remove fear”.
·      p. 31, Half-orc covenant mage: change “expeditious retreat” to “longstrider” and change “blink” to “cat's grace”
·      p. 31, Legendary elf covenant mage: change “expeditious retreat” to “adjuring step”

The following errata applies to Covenant Magic: Further Covenants.
·         Replace all instances of “medium” referring to the class with “covenant mage”
·         p. 11, Unnerving Gaze: Add the following text: “Additional failed saves add to the duration rather than making the fear effect more severe.”
·         p. 11, Human covenant mage: change “expeditious retreat” to “longstrider”
·         p. 12, Tiefling covenant mage: change “expeditious retreat” to “longstrider”
·         p. 13, Dwarf technophobe: change “good hope” to “heroism”
·         p. 14, Tengu covenant mage: change “good hope” to “heroism”
·         p. 15, Human covenant mage: change “good hope” to “heroism”